How I can have access to a free version for develop tests?
Epic RPG World Pack - Crypt
A downloadable asset pack
🏁 'EPIC RPG World - Crypt' This asset allows you to create an awesome top-down RPG World(32x32). There are a good range of terrains and props variety. See bellow some of the asset content:
✅ Several terrains variations with dozens of blending possibilities.
✅ Auto-tiling support using Tiled Map Editor . It's already setup and ready to use.
✅ All terrains are provided in 2 different formats, one for direct transition to another tile, and the other for transparency transition. The last one is for users willing to get more terrain transitions possibilities using layers inside your game engine.
🌒PROPS / DECORATION / TRAPS
✅ Animated doors(metal and wood) with 5 different door frame designs(normal opening and closing animations and with teleport effect for level transition)
✅ Animated Spike traps
✅ Animated Pit traps
✅ Animated Projectile launchers (Statue, wall whole and a device firing fireballs, arrows and more)
✅ Animated Saw trap
✅ Skeleton parts
✅ Animated Candles (lit and smoking)
✅ Animated Torches (lit and smoking)
✅ Statues and supports
✅ Ornamental pots, decorative books and more
✅ Big Worm with 3 design variations, each with 2 colors schemes. A total of 6 variations. Animations: Idle, Idle2, Attack, Retreat, Hurt, Death
✅ Skeleton with 2 colors schemes. Animations: Idle, Walk, Attack, Hurt, Death
✅ Spider with 2 colors schemes. Animations: Idle, Walk, Attack, Hurt, Death
2 or 3 Enemies with Idle, Walk, Attack, Hurt and Death animations ✔
➥ Sideways doors
Animated doors ✔ ➥ Finish the Auto-tile ✔
➥ Auto-tile Improvements (automatically erase previously generated tiles and place the new ones in the area of drawing. Also supports variations, no manually placing them anymore!) and Tiled 1.9+ support (ETA : Feb/March)
* This list is not set in stone. I'm always open for suggestions. Feel free to leave a request in the comments.
🌒FUTURE ROADMAP FOR THE 'EPIC RPG WORLD' SERIES
➥ Grass Land
➥ Crypt ✔
➥ Ancient Ruins
➥ Old Prison
➥ The Depths of the Fortress
➥ The Great Citadel
Extra packs (requests) ⏳
➥ Lava/Volcanic area
➥ The Village
➥ Mountainous area (Asian style)
*These themes are subjected to change based on people's feedback.
✍️ ABOUT THE LICENSE
➥This asset pack is free for personal and commercial use in your project (NFT's are not alowed)
➥ You can not use this asset as database for AI training.
➥You may modify the asset at your wish for your project.
➥You can not repackage, redistribute or resell the assets, modified or not.
➥Credit is not needed but much appreciated.
(if you have any question or need a custom license, feel free to contact me)
*To make a REQUEST💬, post a comment on this page or via Discord.
❤️ Thank you for downloading EPIC RPG World - Crypt❤️
➥ If you've purchased this asset, please, rate this asset and follow me here on itch, It helps a lot. Would also be great to hear from you on my twitter. Share this page and mention @RafaRPM_ there so I can get a notification about your tweet. Thank you again!
In order to download this asset pack you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:
- Character Redesign10 days ago
- Small fix for the terrainJul 25, 2022
- New tile guide!Jun 17, 2022
- Small update to improve autotileApr 14, 2022
- Ancient Ruins pack is coming!Mar 13, 2022
- New enemies and animated doorsJan 26, 2022
- New characters coming!Jan 14, 2022
- Auto-tile support is 100% doneDec 23, 2021
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Hey! This pack looks awesome! I was wondering if you can do demonic enemies if possible.. Of course I would pay for the work!
Thanks mate! I'm considering starting a series of character packs in the future, If I do so, I'll add this type of enemy to the list. If you have something specific in mind, feel free to send me some references.
It seems that one image file is missing. Can I get the file below? /Tilesets/Tileset-baluster-2.png
It's in the "Tileset-Terrain" file. The rule is using tiles from this file. Usually I use a separate file with the same format so I don't need to rewrite the rules all over again but, for the baluster tiles, I use the tiles directly from the main "Tileset-Terrain" file because it's too specific for this asset.
hello. have you player charset to work with ?
You mean a character's pack? Not yet, I'm considering doing it but only after I finish the roadmap for this series
Hello, how do I configure the wall tileset in Construct 3? I don't understand how to do it, since the tileset is different from others.
Hello! Construct's support to autotile (tileset brushes) is very limited. I've used Construct 2 and 3 for a long time. You need to create everything yourself by events. Basically, any tile with height (2 tiles-tall wall for instance), have no built-in ready-to-use support in Construct. You have to create it by events. The bad side of this is the extra work and it would work on runtime only, the bright side of this is that you just have to do it once. You can also use Tiled for map creation and import it to Construct.
I'm an Indie Developer currently looking for a Pixel Artist to comission. Would you be interested?
If you are, I'll ask you to contact me at raphaeldelmaschio at gmail dot com
Thank you and congrats for your craft!
Your sets look really nice! The environments are rich and use of color is very good. It's a little hard to read between foreground/background architecture in this set though, some of the edges are a bit "soft" if you know what I'm trying to say? Looking forward to more sets from you!
Hey buddy! Thanks for your feedback. I'm glad you liked my work. I'm always trying my best and I look forward to improve and bring top notch assets to people ^^
I don't want to have to pay so much monies for a 10 dollar commission. ^^
If you mean that he bought my assets and you are gonna be paid to just design the maps of his game then I think there is no problem.
I need tunnels done in a modern and certain period, can I hire you for commission? Your email?
Thank you for the wonderful work. By chance would it be possible to add .zip file in the future? Thank you
Thanks buddy. No problem, just updated it with the zip file.
Thank you so much! I don’t have the PC at the moment(my dogs tripped on the cord chasing each other -_-**) While waiting to get a new one I’m using iPad to see the tile and draw map in notebook. This really means a lot to me. Thank you so much.
Nice the packs keep getting better and better ! Look forward to the next !
Hi, I am wondering do the doors can only be opened in the top and down directions?
Yes. The pure top-down perspective of this asset wouldn't make it possible to see the sideways doors anyway. What I can do is to design different doors that work like an entrance for the sideways. I'll add that to my todo list.
Great! These traps are exactly what I need