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Devlog
New Tiled Sample map
November 17, 2023
by
RafaelMatos
5
#tiled
Hello my friends! Like in the other packs, I did a new Tiled sample map and some small cleaning/organization stuff. Lastly, I'll do the same for the Grass Land legacy and then I'll start the productio...
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Props setup in Tiled as tiles and sprites
September 14, 2023
by
RafaelMatos
4
#tiled
Hello! This is a quick update to include all props from the Atlas of props to the Tiled support. It's setup to be used as regular tiles or as objects(sprites)...
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All Props are also provided as individual sprites
August 17, 2023
by
RafaelMatos
10
#props
Hello my friends! I'm here just to announce that all props from the spritesheet, like in the Grass Land 2.0, are also provided as individual sprites. The same will occur to all assets. See you in the...
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A quick Tiled fix
July 24, 2023
by
RafaelMatos
5
Hello my friends! Some Tiled files were not pointing to the right path. Sorry about this. It was a mistake created by me in the last minor update...
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Quick fix for the rule.txt
July 18, 2023
by
RafaelMatos
3
Just a quick fix for the rule.txt 😀 You shouldn't get an error message anymore Before this weekend I'll update the Grass Land 2.0 with Tiled support as well. See you there ^^...
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Abandoned structures and Tiled
March 10, 2023
by
RafaelMatos
4
Hello my friends! This update we have the Tiled update (Tiled 1.9+ support) and a new day light theme for the abandoned structures both got some pixel cleaning and other adjustments. The fireplace was...
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A small addition
November 21, 2022
by
RafaelMatos
4
Some variations of connections between the pillars and the fences. They were requested by Naiyr on Discord...
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New tile guide!
June 17, 2022
by
RafaelMatos
3
Hello! I just wanted you to know that I'm updating all packs with this tile guide and a small 'read me' file explaining a bit what this is about. It'll certainly help you identify the tiles in case yo...
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Small update to improve autotile
April 14, 2022
by
RafaelMatos
2
Hello! This is just an update to fix a minor issue with the autotile! So I changed the following files: 'cemetery - wall1-platform_rule.tmx' 'cemetery - wall2-platform_rule.tmx' 'tileset-wall1' 'tiles...
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Ancient Ruins pack is coming!
March 13, 2022
by
RafaelMatos
4
This is a quick update to post some rough mock ups, just to give you some sneak peak. The Ancient Ruins pack will be big and It's being hard to develop and I think people will enjoy this pack very muc...
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Auto-tile support 100% done and new decoratives!
January 06, 2022
by
RafaelMatos
2
#auto-tile, #decoration, #props
Hey guys! The auto-tile support using Tiled Map Editor is here, along with new tiles that were missing for the auto-tile! As always, everything is setup and ready to use. If you have any questions, fe...
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Auto-tile support!
December 21, 2021
by
RafaelMatos
2
#auto-tile
Hello guys! I'm writing this announcement just to give you the news. All my asset packs will soon support auto-tiling using the Tiled Map Editor. Most of the tileset will have this feature already set...
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Abandoned Structures update
October 01, 2021
by
RafaelMatos
2
Hello guys, This time I bring new abandoned houses/cottage with a rustic look, a simple church, walls( as isolated structures to be placed independently) and a gateway. Next update I tend to finish th...
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⚔️New enemies in the field! ⚔️
September 17, 2021
by
RafaelMatos
2
Hello guys, This is a quick devlog. Today I'm adding two new enemies to the pack. Undead and 2 bats. The second bat is a color scheme variation of the bat 1. The animation for the bat have a quick not...
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