Do you have just a normal-looking man or woman characters? I'm looking for just normal, non-embellished characters to use in your style, but I may be overlooking them. Any help? Thanks, and keep doing good work. - MP
Just bought the Grassland Bundle to prototype with. Do you by chance have a round day-night clock asset anywhere? And I'm looking for some UI assets to match this style. Just thought I'd ask before looking around elsewhere. I appreciate the work, man. -Mat
Hi bro, does this tileset include water animation for the river and the beach like in the GIFs on the page? Thanks! Also, does it include sand as well?"
Excellent assets. I was wondering if you have a chopping tree animation somewhere in all your assets? I'm building a game where trees are harvested and would love to see if you had something like that. I appreciate it. MP
Hello, buddy! Thanks for your support! I don't have anything like that, sorry to disappoint you =/ I do want to create a Grassland 2.0 branching with more farm asset stuff but it's just an idea for now
I dig the look of your art. I'm a teacher here in TX, and I'm planning an (education-based) adventure rpg and your pixel-art style represents what I'm looking for visually (want it retro... not the 3D mumbo-jumbo they do these days... to let the game mechanics and story shine without dropping a ton on visuals). If you're interested in working on the project (at least for the sprites/assets part), when I get to the prototype stage, maybe we can talk.
Hello! It's not ready to use for rpg maker, but the files are just spritesheets so if you really want it to be compatible you would need to edit it to follow the rpg maker's specifications
Hello, I would like to clarify something. I see different variants of pickaxes, axes, and shovels in one of the screenshots. And I would like to know if there are usage animations for them along with the character. And if there are, how are they implemented? I mean, are they directly attached to the character's sprite, or are they implemented like clothing in different games (simply overlayed on top of the character's sprite)? I am asking this because I want to be able to replace the stone pickaxe with a golden one, for example, without changing the character's sprite.
Hello. They are provided as you see in the image. They have no frame-by-frame animations, it's just an item/icon that can also be used in-game if you animate them in your game engine(e.g. animation player in Godot)
There are many ways to do that. An overlay color is the simplest and fastest way to do it but it's not super good looking like the graveyard keeper method. You can also only use shaders instead of a color overlay and get some more control over the effect. Also, you don't need to follow every step of this article, you could just use ambient light/spotlight/normals to get a pretty decent night effect. This software creates the normal texture for you https://azagaya.itch.io/laigter
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Do I have to repurchase for v2.0? I have Legacy 1.4
Yes. The grassland 2 asset is much bigger and a whole new asset with lots of new stuff and redesign
Hey Rafael!
Do you have just a normal-looking man or woman characters? I'm looking for just normal, non-embellished characters to use in your style, but I may be overlooking them. Any help? Thanks, and keep doing good work. - MP
Like an NPC? I'll make regular villager for the Village pack
Hey Rafael!
Just bought the Grassland Bundle to prototype with. Do you by chance have a round day-night clock asset anywhere? And I'm looking for some UI assets to match this style. Just thought I'd ask before looking around elsewhere. I appreciate the work, man. -Mat
Hey mate! I don't have this clock =/. Tho I have some UI in the grassland legacy that is good to start
Hi bro, does this tileset include water animation for the river and the beach like in the GIFs on the page? Thanks! Also, does it include sand as well?"
Hello! Yes, everything you see in the Gifs are included and more
Do you have any unity codes left?
Hey! I don't know, send me an e-mail with all the packs you purchased from itch so I can check there
Hey Rafael,
Excellent assets. I was wondering if you have a chopping tree animation somewhere in all your assets? I'm building a game where trees are harvested and would love to see if you had something like that. I appreciate it. MP
Hello, buddy! Thanks for your support! I don't have anything like that, sorry to disappoint you =/ I do want to create a Grassland 2.0 branching with more farm asset stuff but it's just an idea for now
Hey Rafael. Thanks for the quick reply!
I dig the look of your art. I'm a teacher here in TX, and I'm planning an (education-based) adventure rpg and your pixel-art style represents what I'm looking for visually (want it retro... not the 3D mumbo-jumbo they do these days... to let the game mechanics and story shine without dropping a ton on visuals). If you're interested in working on the project (at least for the sprites/assets part), when I get to the prototype stage, maybe we can talk.
Keep grinding out cool stuff, my friend. - Mat
Hey mate. I'm just working with public assets =/
Hi, can I know if it is compatible with rpg maker mv?
Hello! It's not ready to use for rpg maker, but the files are just spritesheets so if you really want it to be compatible you would need to edit it to follow the rpg maker's specifications
Hello, is the animated waterfall included in this pack? I saw it in a post on reddit.
Hello! This waterfall you mention is from the Ancient Ruins pack
Hello, I would like to clarify something. I see different variants of pickaxes, axes, and shovels in one of the screenshots. And I would like to know if there are usage animations for them along with the character. And if there are, how are they implemented? I mean, are they directly attached to the character's sprite, or are they implemented like clothing in different games (simply overlayed on top of the character's sprite)? I am asking this because I want to be able to replace the stone pickaxe with a golden one, for example, without changing the character's sprite.
Hello. They are provided as you see in the image. They have no frame-by-frame animations, it's just an item/icon that can also be used in-game if you animate them in your game engine(e.g. animation player in Godot)
Hi, quick question: does this include a night version?
Hello. It doesn't but it's easy to achieve using game engine tools
Are you referring to a fullscreen overlay color? Or some way to automatically generate LUT textures? Like the ones in https://www.gamedeveloper.com/programming/graveyard-keeper-how-the-graphics-effe...
There are many ways to do that. An overlay color is the simplest and fastest way to do it but it's not super good looking like the graveyard keeper method. You can also only use shaders instead of a color overlay and get some more control over the effect. Also, you don't need to follow every step of this article, you could just use ambient light/spotlight/normals to get a pretty decent night effect. This software creates the normal texture for you https://azagaya.itch.io/laigter
@RafaelMatos could you make another bundle that includes all of the released assets so far? 👀