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Hey! This pack looks awesome! I was wondering if you can do demonic enemies if possible.. Of course I would pay for the work!

Thanks mate! I'm considering starting a series of character packs in the future, If I do so, I'll add this type of enemy to the list. If you have something specific in mind, feel free to send me some references.

It seems that one image file is missing. 
Can I get the file below?  
/Tilesets/Tileset-baluster-2.png

It's in the "Tileset-Terrain" file. The rule is using tiles from this file. Usually I use a separate file with the same format so I don't need to rewrite the rules all over again but, for the baluster tiles, I use the tiles directly from the main "Tileset-Terrain" file because it's too specific for this asset.

hello. have you player charset to work with ?

You mean a character's pack? Not yet, I'm considering doing it but only after I finish the roadmap for this series

character's pack yes.

Hello, how do I configure the wall tileset in Construct 3? I don't understand how to do it, since the tileset is different from others.


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Hello! Construct's support to autotile (tileset brushes) is very limited. I've used Construct 2 and 3 for a long time. You need to create everything yourself by events. Basically,  any tile with height (2 tiles-tall wall for instance), have no built-in ready-to-use support in Construct. You have to create it by events. The bad side of this is the extra work and it would work on runtime only, the bright side of this is that you just have to do it once. You can also use Tiled for map creation and import it to Construct.

Hey, Rafael.
I'm an Indie Developer currently looking for a Pixel Artist to comission. Would you be interested?

If you are, I'll ask you to contact me at raphaeldelmaschio at gmail dot com

Thank you and congrats for your craft!

Thanks, Rapha! I'll contact you to know more details.

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Your sets look really nice! The environments are rich and use of color is very good. It's a little hard to read between foreground/background architecture in this set though, some of the edges are a bit "soft" if you know what I'm trying to say? Looking forward to more sets from you!

Hey buddy! Thanks for your feedback. I'm glad you liked my work. I'm always trying my best and I look forward to improve and bring top notch assets to people ^^

Hello! Someone is planning to commission maps from me using your tilesets. I want to make sure that there are no stipulations about commissioning involved. For example, the terms of use for many tilesets available through steam stipulate that both the mapper and the developer own the rights to the tileset.

I don't want to have to pay so much monies for a 10 dollar commission. ^^

If you mean that he bought my assets and you are gonna be paid to just design the maps of his game then I think there is no problem.

I need tunnels done in a modern and certain period, can I hire you for commission? Your email?

Sorry buddy. I'm not available for commissions at the moment.

Outstanding!

(+1)

Thanks buddy!

Thank you for the wonderful work. By chance would it be possible to add .zip file in the future? Thank you 

Thanks buddy. No problem, just updated it with the zip file.

Thank you so much! I don’t have the PC at the moment(my dogs tripped on the cord chasing each other -_-**) While waiting to get a new one I’m using iPad to see the tile and draw map in notebook. This really means a lot to me. Thank you so much.

I'm sorry to hear that =/ and no problem dude. Thanks for your support!

Nice the packs keep getting better and better ! Look forward to the next !

Thanks, rafman! Means a lot to me! 

Hi, I am wondering do the doors can only be opened in the top and down directions?

(+2)

Yes. The pure top-down perspective of this asset wouldn't make it possible to see the sideways doors anyway. What I can do is to design different doors that work like an entrance for the sideways. I'll add that to my todo list.

Great! These traps are exactly what I need

I'm glad you liked it!