If you want to use animated tiles in godot, you need to modify them in krita or other image processing programs, otherwise you can only use 7 frames of animation tiles.
So can you also provide files for godot? Just change a line of 7 frames to a line of 8 frames(also 15 frames to 16 frames).
The files are working fine. Please, if you don't know Tiled, you can access my Discord to get help but to learn more about the software in general, I recommend their official Discord and their Documentation Here is a quick tip about automapping:
rules.txt must be placed in the same folder as the map file
you can have multiple rule.txt files. If you have a map in another folder, create a rule.txt in this folder as well
the rule.txt: to refer to rules in previous folders, use "..\" to jump to previous folder and then type the rest of the path. you can repeat this process to go further but I recommend to keep your folder structure simple and not too nested
automapping works per layer, so the name of the layer matters. Check the rules(.tsx files) to check the layer target
Greetings! Are you planning to make a walking or attacking animation for the merchant? (like baton swing) It would be really cool to be able to play with the merchant's character.
hi, I'd like to inquire about the licence. I purchased this on itch before, and recently I noticed the same package available on the Unity Asset Store. I was wondering if it's possible for me to obtain the Unity version for free, or would I need to make a separate purchase? (Although I've migrated some content to Unity, I believe the version migrated by yourself would provide better results and save time : )
Thank you mate! This pack has no UI related elements. I'm sorry my friend. I might do some UI related asset in the future as I'd love to work on something like that too ^^
Hi there! First off, thanks so much for this pack and your continual work on it! Now I may have completely missed it, but in the latest v1.9 package, where would I be able to find the waterfall-related assets?
Hello! Thanks for your support. Unfortunately It isn't possible. It would be if the original were 16x16 but It's a true 32x32. I'd have to redo the entire asset.
These assets look stunning! Im wondering if you have 4-directional movement for any of your characters/npc/enemies yet? Im excited to use these in my game but Im not sure I can without 4-directional movements :(
Hey mate thanks good tiles you have made. One question i have open the tiled example but they dont have all the tiles in it.. So my question do you have a example file with all the tiles in it? The tall walls i cant see either.
I saw your bundles are up for sale and am very interested in purchasing them. I didn't see where it was mentioned so I am sorry if this is already answered...
How many directions do you have for each of the characters? 4 (Up, Right, Left, Down)?
I purchased pack 1 this morning. I am interested in pack 2 once I get the game in my head into Godot and out in the world.
That said, are you still actively developing these sets? I think all of these sets are amazing. I am also interested in an NPC pack beyond the old man/men and the blacksmith.
Keep up the great work Rafael! I love your work! :)
Thanks! Yeah I'm still working on it and this series is far from being complete ^^. Grass Land 2.0 will be released in few days too. The village pack will have NPCs, houses, blacksmiths, vendors, etc
These are absolutely gorgeous. Would it be possible to have a separate folder included in each of these packs that has each tile precut in a 32x32 .png?
In some engines this makes it a lot easier to import and work with and I've noticed some asset packs on Itch have started to include these, which is super helpful.
This would take a lot of time to do =/ but I'll try if I can do it somehow faster. However, I wonder which game engine are you using that doesn't give you support to slice spritesheets? This is kinda the standard
That would be very helpful. It would allow one-click bulk importing of the all the tile-sets at once. With the built-in sprite sheet cutter, the process involves manually configuring, importing and verifying each set.
I'm trying to get the automapper to work for walls in Tiled when pressing ctrl+m, but it only works on certain layers depending on their name. Do you know how I can find out more about this - is it in the rules somewhere? Thanks
I'm creating a web3 game, can I use your assets? I'll never sell any of your art as a NFT anywhere (opensea, magic eden, or anything like that). It's a web3 game because it contains a crypto coin. The project is a teach-to-earn game where people can earn tokens when they teach programming to one another.
If I use these assets in a commercial game, can I open source the source code of the game on github with the assets in the sourcetree, or does that count as redistribution?
No worries! I've set it up now so the assets aren't open source, anybody who wants to run from source is linked back to here to buy the zip and put it into the project first. This asset pack is absolutely beautiful by the way, it's just so good. Do you have any recommendations for other packs that would work well with this one, I especially need characters with movement animations that would look good on this. That and hazards like spikes, flames, missiles, etc.
Thank you! ^^ I don't know, it's hard to make different assets from different creators to work well together. Try https://aamatniekss.itch.io/ and https://sventhole.itch.io/. These two creators are great, they might work well with some editing.
I'm also planning to work on more characters for all assets, but it will take a while to get there=/
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super cool! if you plan to add 4 direction animations to the character pack I'll be happy to buy it!
Hi, this asset is great! but using it in godot can be a bit of a problem, as the link below explains.
https://www.reddit.com/r/godot/comments/1cfwvtl/animated_tiles_when_misaligned/
If you want to use animated tiles in godot, you need to modify them in krita or other image processing programs, otherwise you can only use 7 frames of animation tiles.
So can you also provide files for godot? Just change a line of 7 frames to a line of 8 frames(also 15 frames to 16 frames).
Thanks!
Ohh this is really cool! Is there a transition from water to blood :?
Thanks! Not really but I can make a simple one. I'll add it to my TODO list
that would be great! Thanks :3
The files are working fine. Please, if you don't know Tiled, you can access my Discord to get help but to learn more about the software in general, I recommend their official Discord and their Documentation
Here is a quick tip about automapping:
do you have color pallete for asprite?
I don't work with predefined palettes. Sorry mate
Greetings! Are you planning to make a walking or attacking animation for the merchant? (like baton swing) It would be really cool to be able to play with the merchant's character.
Hello! I'm considering it for sure ^^
Hi, Is it possible to have A very small tileset for to see how it could fit in my game? 1 grass 1 water or something
Hey! Ancient ruins has a demo version ^^
Oh sorry :/ where can I see it in the page. I scroll couple of time but could not find it.
No problem ^^ Link: https://rafaelmatos.itch.io/epic-rpg-world-pack-free-demo-ancient-ruins-asset-ti...
Thank youuu
hi, I'd like to inquire about the licence. I purchased this on itch before, and recently I noticed the same package available on the Unity Asset Store. I was wondering if it's possible for me to obtain the Unity version for free, or would I need to make a separate purchase? (Although I've migrated some content to Unity, I believe the version migrated by yourself would provide better results and save time : )
Hello buddy!
I no longer have any Unity vouchers. They only allow 12 per year. I'm sorry mate =/
I think four direction characters are important. I really need it.
Rafael,
Im sorry if has been asked before. But have you ever throught about doing an "Overworld Map" asset/tileset pack.
Something like this ?
https://mattwalkden.itch.io/rpg-overworld-tileset
Hello, how are you doing? I can see myself creating such asset in the future, would be cool, but I have no plans doing it in a near future.
Is the tiled map editor compatible with SDL2 if yes do you know how to implement it please
Hello! I have no idea, I didn't even know what SDL2 was before you mentioned it. Sorry mate =/
Any plans for 4 directions enemy and character sprites
Hello. I'm considering it for the characters pack, you can see all the packs currently planned in the Roadmap.
Hello! I just want to say that your art is really great!
Btw I'm wonder whether this asset has UI design for menu or loading bar?
Thank you mate! This pack has no UI related elements. I'm sorry my friend. I might do some UI related asset in the future as I'd love to work on something like that too ^^
Hi there! First off, thanks so much for this pack and your continual work on it! Now I may have completely missed it, but in the latest v1.9 package, where would I be able to find the waterfall-related assets?
Thank you mate! You can find it in the props folder. Everything that is not a character or a tileset is in the props folder
Sorry if I missed it, there is a lot of text. Is this RPG Maker formatted?
Hello! It's not. Sorry buddy =/
Hello, i've bought this package recently, is there a way to make the format into 48x48?
Hello! Thanks for your support. Unfortunately It isn't possible. It would be if the original were 16x16 but It's a true 32x32. I'd have to redo the entire asset.
These assets look stunning! Im wondering if you have 4-directional movement for any of your characters/npc/enemies yet? Im excited to use these in my game but Im not sure I can without 4-directional movements :(
Thank you mate! Unfortunately I have not. I'll work on more directions when I start doing characters pack but I'm afraid It'll take a while =/
All good, ill check back for that then! Excited to give some of these enemies a try anyway :)
Hey mate thanks good tiles you have made. One question i have open the tiled example but they dont have all the tiles in it.. So my question do you have a example file with all the tiles in it? The tall walls i cant see either.
on the terain sets.
Greetz, :)
Thank you! ^^ Can you give me more details about what you are saying is missing? I just opened the example file and it's all there.
Hey! I wasn't because It's usually done in the game engine but sure, I'll add it to my list
Hey, can these be used on Godot?
Hello! Yes it can. The files are in png format
I saw your bundles are up for sale and am very interested in purchasing them. I didn't see where it was mentioned so I am sorry if this is already answered...
How many directions do you have for each of the characters? 4 (Up, Right, Left, Down)?
Hello! Sideways only. I'll possibly add more directions in the characters pack but theses assets have no release date.
I purchased pack 1 this morning. I am interested in pack 2 once I get the game in my head into Godot and out in the world.
That said, are you still actively developing these sets? I think all of these sets are amazing. I am also interested in an NPC pack beyond the old man/men and the blacksmith.
Keep up the great work Rafael! I love your work! :)
Thanks! Yeah I'm still working on it and this series is far from being complete ^^. Grass Land 2.0 will be released in few days too. The village pack will have NPCs, houses, blacksmiths, vendors, etc
I sincerely appreciate the quick response and the continued work! :D Thank you! :)
These are absolutely gorgeous. Would it be possible to have a separate folder included in each of these packs that has each tile precut in a 32x32 .png?
In some engines this makes it a lot easier to import and work with and I've noticed some asset packs on Itch have started to include these, which is super helpful.
Thanks mate! Do you mean for the props or tilesets (walls and terrains)?
Tilesets.
This would take a lot of time to do =/ but I'll try if I can do it somehow faster. However, I wonder which game engine are you using that doesn't give you support to slice spritesheets? This is kinda the standard
That would be very helpful. It would allow one-click bulk importing of the all the tile-sets at once. With the built-in sprite sheet cutter, the process involves manually configuring, importing and verifying each set.
Hey, it would be awesome if some trees were animated to the same quality as grasslands. Big fan, bought all packs recently!
Thanks buddy! I'll try my best when I get back to this pack ^^
Hey, I love the pack. Thank you so much!
I'm trying to get the automapper to work for walls in Tiled when pressing ctrl+m, but it only works on certain layers depending on their name. Do you know how I can find out more about this - is it in the rules somewhere? Thanks
Thanks mate! That's how Tiled works, the rule files must point to a layer. Open one of them and you gonna see it. You have to draw in its own layer in order to make it work. Also, make sure to use Tiled 1.9+
>> https://doc.mapeditor.org/en/stable/manual/automapping/#what-is-automapping
Hey! idea for extra pack: "Insides" house/tent/shop... with multiple floors, cave, underground..
Hello buddy! I'm already planning to do some interiors for The Village pack ^^
I'm creating a web3 game, can I use your assets? I'll never sell any of your art as a NFT anywhere (opensea, magic eden, or anything like that). It's a web3 game because it contains a crypto coin.
The project is a teach-to-earn game where people can earn tokens when they teach programming to one another.
Hello Marco! I'm sorry but the license does not allow it =/
Is it possible to create another type of license for my case with another value?
I had too much headache before with these stuffs so I rather not. Sorry mate, I hope you can understand.
If I use these assets in a commercial game, can I open source the source code of the game on github with the assets in the sourcetree, or does that count as redistribution?
Hello! It does count as redistribution, sorry mate. You can still use the assets in your commercial game, just don't publish the assets of course.
No worries! I've set it up now so the assets aren't open source, anybody who wants to run from source is linked back to here to buy the zip and put it into the project first. This asset pack is absolutely beautiful by the way, it's just so good. Do you have any recommendations for other packs that would work well with this one, I especially need characters with movement animations that would look good on this. That and hazards like spikes, flames, missiles, etc.
Thank you! ^^ I don't know, it's hard to make different assets from different creators to work well together. Try https://aamatniekss.itch.io/ and https://sventhole.itch.io/. These two creators are great, they might work well with some editing.
I'm also planning to work on more characters for all assets, but it will take a while to get there=/